a couple nights ago i read bryan chung’s lessons on augmented reality and optical flow; i loved the reading and felt the urge to code something similar. after a little casual tinkering, i found myself playing with an optical flow algorithm, a couple trig functions and a basic flat physics mini-engine; “wait a minute”, i [...]
Archivio per aprile 2009
Augmented Reality Arkanoid
Postato in games, processing, visualism, contrassegnato da tag arkanoid, augmented reality, optical flow, processing il giorno aprile 28, 2009 | 9 Commenti »
Chroma-sampler: painting with light
Postato in processing, visualism, contrassegnato da tag digital painting, processing, visualism il giorno aprile 16, 2009 | 8 Commenti »
One of the last toys i made: it basically samples the color from one or more objects in the video stream and uses them as virtual brushes. I’ts conceptually similar to what happens in long exposure photography, but with a twist of real-time and selective control. The part I like the most of this thing [...]
night of the swimming bugs
Postato in a-life, processing, visualism il giorno aprile 2, 2009 | 2 Commenti »
coding life-like critters always intrigued me: i loved my norns and, while other kids spent their time on tetris, i was tuning my crobots. yesterday night, feeling this synth-life mood picking my head, i tried my hand at simulating biological movement; i was inspired by robert from flight404‘s incredible snakes and ended up with a [...]