This is just a quick update covering a couple of recent works that are slightly different from the stuff I usually do; they are two very different projects, but they have a few points in common: they are games, they have pretty much traditional interfaces (no computer vision here) and they were coded in as3 [...]
Archivio per la categoria ‘games’
making people play
Postato in games, installation, interface, making data pretty, contrassegnato da tag as3, business game, event, flash, games, heroes of new media, oracle, rpg, slot machine il giorno novembre 2, 2010 | Lascia un commento »
Hacking @ V&A Museum: the Amazing Human Pong
Postato in games, installation, interface, openframeworks, contrassegnato da tag computer vision, decode, london, museum, of lab, openframeworks, pong, V&A il giorno marzo 8, 2010 | Lascia un commento »
From December 8th till april 11th, the Victoria & Albert Museum is hosting a huge digital art/ generative media event called Decode. Aside of the main exposition, a few interesting multimedia gigs have been organized for the event; one of these was the OF Lab, some sort of hackathon where a group OpenFrameworks geeks / [...]
Squiddy is on the appstore!
Postato in a-life, games, iphone, openframeworks, contrassegnato da tag appstore, cartoon violence, cute, squiddy, toy il giorno febbraio 12, 2010 | Lascia un commento »
So, finally, Squiddy is my first app on the appstore; you can see a full description on my portfolio site. It’s simple, fun and free (as in beer and as in freedom: you can get the source code on the openframeworks forum), so, if have an iphone, go get it! (for those who don’t have [...]
Augmented Reality Arkanoid
Postato in games, processing, visualism, contrassegnato da tag arkanoid, augmented reality, optical flow, processing il giorno aprile 28, 2009 | 9 Commenti »
a couple nights ago i read bryan chung’s lessons on augmented reality and optical flow; i loved the reading and felt the urge to code something similar. after a little casual tinkering, i found myself playing with an optical flow algorithm, a couple trig functions and a basic flat physics mini-engine; “wait a minute”, i [...]