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Archivio per la categoria ‘games’

This is just a quick update covering a couple of recent works that are slightly different from the stuff I usually do; they are two very different projects, but they have a few points in common: they are games, they have pretty much traditional interfaces (no computer vision here) and they were coded in as3 [...]

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From December 8th till april 11th, the Victoria & Albert Museum is hosting a huge digital art/ generative media event called Decode. Aside of the main exposition, a few interesting multimedia gigs have been organized for the event; one of these was the OF Lab, some sort of hackathon where a group OpenFrameworks geeks / [...]

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Squiddy is on the appstore!

So, finally, Squiddy is my first app on the appstore; you can see a full description on my portfolio site. It’s simple, fun and free (as in beer and as in freedom: you can get the source code on the openframeworks forum), so, if have an iphone, go get it! (for those who don’t have [...]

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Augmented Reality Arkanoid

a couple nights ago i read bryan chung’s lessons on augmented reality and optical flow; i loved the reading and felt the urge to code something similar. after a little casual tinkering, i found myself playing with an optical flow algorithm, a couple trig functions and a basic flat physics mini-engine; “wait a minute”, i [...]

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