So, finally, Squiddy is my first app on the appstore; you can see a full description on my portfolio site. It’s simple, fun and free (as in beer and as in freedom: you can get the source code on the openframeworks forum), so, if have an iphone, go get it! (for those who don’t have [...]
Archivio per la categoria ‘iphone’
Squiddy is on the appstore!
Postato in a-life, games, iphone, openframeworks, contrassegnato da tag appstore, cartoon violence, cute, squiddy, toy il giorno febbraio 12, 2010 | Lascia un commento »
flinth – a flocking synthesizer for the iphone
Postato in a-life, iphone, openframeworks, contrassegnato da tag chiptunes, circuit bending, flocking, generative, iphone, noise, openframeworks, synthesizer il giorno gennaio 18, 2010 | 3 Commenti »
Flinth is a flocking synthesizer for the iPhone. While most synthesizers use oscillators as their core sound engine, Flinth builds its glitchy sounds using the interactions emerging inside a little, simple ecosystem, where a group of pinkish “cells” swarm mimicing a biological behaviour; these cells care about each other, react to gravity (making use of [...]
hello iphone: squiddy, the bloody mess
Postato in a-life, interface, iphone, openframeworks, contrassegnato da tag cartoon violence, cute, iphone toy, squiddy il giorno gennaio 2, 2010 | Lascia un commento »
In the last days of 2009, I started poking my fingers into 2 new toys: openframeworks and the iphone. I’ll probably write a separate post about openframeworks, both because I’m totally in love with it and because I really want to talk about the great week I had during Zach‘s workshop at Fabrica; the only [...]