Obviously the rgb and depth camera in the kinect need to be calibrated in order to associate the correct pixel with the correct depxel (ok, it’s an ugly neologism, but you know what I mean). Also, every kinect is different so you can’t just take your friend’s calibration data and use it for your device: [...]
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kinect calibration
Postato in augmented reality, interface, open source, openframeworks, tutorial, contrassegnato da tag calibration, homography, kinect, ofxkinect, openkinect il giorno novembre 30, 2010 | 2 Commenti »