a couple nights ago i read bryan chung’s lessons on augmented reality and optical flow; i loved the reading and felt the urge to code something similar.
after a little casual tinkering, i found myself playing with an optical flow algorithm, a couple trig functions and a basic flat physics mini-engine; “wait a minute”, i said, “this is arkanoid!”.
so here it is:
(another vid after the jump…)
…and, since it was really fun to play with, here’s another vid (at a point you can see the ball boucing on the edge of my office tent… i love computer vision 🙂 ):