Archive for novembre 2011

Recently on the OF forum there has been some interesting discussion about finding skeletons inside meshes.
Since I never really confronted with this kind of topic, I avidly read people’s code, opened my IDE and tried myself.

Here’s my first experiment: a puppet whose strings are controlled by a puppeteer named random. Looks painful…

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Guess who’s the “other guy in Switzerland” that keeps uploading kinect stuff… 😉

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