After Marco’s last TED talk I dedicated most of my time to finalize a few Spectre installations for the Singularités exposition at H+ gallery in Lyon.
Everything is ready to ship now (it’s been a little rush with some thrilling hardware failures that ruined a couple nights to both Stefano and me…), so stay tuned for the vernissage date 🙂
In the meantime you can read the article about Spectre on digitalarti and check Guardami’s page on H+.
Archive for the ‘processing’ Category
The video below depicts the first version of computational architecture experiment: a software that creates reciprocal frames. A reciprocal frame is a self-supporting structure in which every beam supports the others and is supported by them in mean time; they are an excellent example of elegant, minimal design and a good piece of flexible sustainable (I can imagine hundreds of way to build them with recycled waste materials) architecture.
…an open challenge to artists and programmers to create the most compelling creative work possible with the programming language Processing using 200 characters or less.
This competition has a lot of features i instantly fell in love with; to name a few:
1) all the submitted artworks will be open source
2) it works on the idea that limitations can catalyze creativity and applies it to creative coding
3) it’s sponsored by Rhizome 🙂
Needless to say that, about 5 minutes after seeing the call for works, I was working on my processing IDE. Here’s the my first submissions (click on the thumb to link to the live sketch):
I finally had some time to rehandle the chromaSampler:
I mainly made some minor tuning in the code (mouseless colour picking, timed snapshots of the ongoing painting, live thresholding adjustment). Since some people were interested in the source code, i posted it here; it’s licensed BSD, so you can use it as you wish, just drop me a line if you decide to make something cool out of it 🙂 .
Recently I worked for FHNW University as an interface designer for the eMotion project, a psycho-geographic experiment where the architecture of St. Gallen’s Art Museum, the art objects and the visitors’ biological feedback (via biometric sampling) are mixed together to create the topographic representation of an experience.