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Posts Tagged ‘face tracking’

I strongly believe in R/D and I strongly believe in the importance of academic research, so I’m kind of happy to share a little preview of contribute to the experimental work carried out by Parma University’s Neuroscience Department (yes! those rockstars who discovered mirror neurons!).
Here’s a short video demoing a software tool to be used in the scope of experiments on the perception of self. I’ll write more about it as the research progresses; for now let’s just say that the idea is measuring in a precise way how much a face needs to change for you to stop recognizing it.

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A few weeks ago I met a young designer interested in digitally augmented mirrors: in particular he was interested in messing with people faces. Since this is the kind of stuff I have some experience with, we ordered a couple drinks and brainstormed about how he could do this and that.
I ended up writing a little demo showing how to easily change parts of people’s face in realtime and, since I think it could be helpful for other people too, I wanted to share it and quickly explain how it works.
Basically I track the user’s face with Jason Saragih’s library and create a mesh that can be overlaid on the lower part of the tracker’s face mesh; then I can use this “partial mesh” to create a UV map from the user’s mouth expression, or to blend a saved mouth expression into the live feed.

You can find the source code on my github and here’s a video showing how it works:

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Today I tested the awesome face cloning code that Arturo Castro and Kyle McDonald realized mixing Jason Saragih’s Face Tracker and some mean value coordinates magic.
After altering my face with some random noise and swapping it with Stefano’s, I obviously have a somewhat strong desire to start experimenting with this technique in a lot of different ways đŸ™‚

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