Posts Tagged ‘homography’

Obviously the rgb and depth camera in the kinect need to be calibrated in order to associate the correct pixel with the correct depxel (ok, it’s an ugly neologism, but you know what I mean). Also, every kinect is different so you can’t just take your friend’s calibration data and use it for your device: you have to do the dirty job yourself.

This morning I quickly created a simple program that makes calibration fast and painless It’s OF friendly and based on Arturo‘s code; my code is *DIRTY* ‘cause it’s written in a stream of cosciousness mood while doing 1k other things, but it works good enough, it pops out calibration data in xml format and someone might find it useful, so here it is.


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