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Posts Tagged ‘kinect’

Recently a client bought a Kinect to be used with an OpenFrameworks app I wrote for them; we were doing some normal depth tracking, so we did expect a smooth ride, but, after a few seconds from when the Kinect got plugged, the application froze.
To keep it short, it seems that the Kinect model 1473 (the one you’ll find in shops these days) comes with a new firmware that auto-disconnects the camera after a few seconds, causing a freeze whenever you plug it into a computer and try to use it with libfreenect; this of course means that most creative coding toolkits are affected by the problem: I did run into it using ofxKinect, but it will happen also with the libreenect based Cinder Block, Processing library, etc…

Luckily Theo Watson already came up with a solution: you can find a fixed libfreenect here or, if you’re using OF, you can update to the last version on github.
The fix will work also with the Kinect for Windows and, of course, it will not break compatibility with the older 1414 Kinects.
Finally, if you don’t know the model of your Kinect, this picture will explain how to check it out:

Annunci

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Some time ago I mentioned my collaboration with onFormative and AKQA to create Nike FuelStation in London: the installation just won the first place in the April 2012 CreativeShowcase contest ๐Ÿ™‚
Everyone worked hard on this project, so it gives a good feeling to know that people is enjoying the experience we crafted for them:

Consumers made nearly 2,000 videos in the first month, moving more in a store than theyโ€™d ever done before. The installation got them hooked on the idea of Nike+ FuelBand, with 93% coming back to buy the product on release.

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Magic and Storytelling is another awesome augmented reality / mixed media TED speech by Marco Tempest.
A few months ago I had a chat with Marco about an old multi layer AR demo: he needed something similar for a new performance, so I started to develop a platform that integrated HD cameras, depth cameras, skeleton tracking, face tracking and particle systems in a common pipeline. This prototype became the base for “Magic and Storytelling” and, more or less at the time I started writing the code for the Tesla piece, it was passed to the guys at onformative and checksum5 who ported into VVVV the relevant bits and created the final piece.
The TED video went online a few days ago and brought some internet love from different places, so here’s a link collection:
this is the TED video
this is a creativeapplication.net article
this a wired article (I admit seeing my name written by Bruce Sterling made me drool…)
this is the onformative project documentation (with lots of nice behind the scene material)
this is the project documentation by checksum5
this is a CDM article

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My 2012 started at racing speed: while helping Marco Tempest with his TED show, I was contacted by the awesome guys at onformative who needed a hand with their last project for Nike. We spent the month of february creating an interactive installation for the MAKE IT COUNT campaign and now the piece is finally displayed at the new BoxPark store in London; we’re planning a complete project documentation, but for now here’s a preview:

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Guess who’s the “other guy in Switzerland” that keeps uploading kinect stuff… ๐Ÿ˜‰

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Well, whenever someone asks my wife what’s my job, she normally keeps it simple and replies “he makes magic”. I always liked this tongue in cheek definition of the stuff I do, so my current project is really giving me some satisfaction; everything is still kind of top secret, but I suppose I could say that there’s something I made inside at the beginning of this video interview with Marco Tempest:

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Athen Video Art Festival is over and I’m back to Italy (at least for a few days). To keep it short: George is a wonderful person and a very talented artist, people loved Trails and here’s a short video of the installation:

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