Posts Tagged ‘optical flow’

First time on stage for Marco Tempest‘s last augmented reality trick!
The ingredients:

– augmented reality objects that interact with the performer using a combination of markerless and natural features based techniques

– fluid realtime full HD special effects using a bit of GPU voodoo

enjoy 🙂

Cyber Cards Live v1.0 from Marco Tempest on Vimeo.


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a couple nights ago i read bryan chung’s lessons on augmented reality and optical flow; i loved the reading and felt the urge to code something similar.
after a little casual tinkering, i found myself playing with an optical flow algorithm, a couple trig functions and a basic flat physics mini-engine; “wait a minute”, i said, “this is arkanoid!”.

so here it is:

(another vid after the jump…)


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